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Victoria: An Empire Under the Sun : ウィキペディア英語版 | Victoria: An Empire Under the Sun
''Victoria: An Empire Under the Sun'' is a real-time strategy game by Paradox Entertainment (now known as Paradox Interactive), released in 2003. It covers primarily its namesake the Victorian period (1837-1901) and beyond, specifically 1836-1920 for the main game, and extended until 1936 if the expansion is installed. The game runs on a modified version of the ''Europa Universalis'' engine, and the lead game programmer was Johan Andersson. It was later ported to Macintosh by Virtual Programming. Unlike previous Paradox Games, which either focused on diplomacy (''Europa Universalis'') or warfare (''Hearts of Iron''), ''Victoria'' focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox's games have noted this one for being the deepest game Paradox had yet made, making it quite popular with the Paradox fanbase. However, ''Victoria'' received largely indifferent reviews on release, averaging only 60.4% on Game Rankings. Critics cited reasons such as the game's steep learning curve and its relatively dated graphics. On August 19, 2009, ''Victoria II'' was announced, and was released on August 13, 2010.〔(Victoria 2 Announcement ), Paradox Plaza〕 ==Game mechanics==
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